Stop deformation in animations(Solved)
So I am doing a simple character based game for school. I don't have a lot of experience but I have my model ( a simple knight like character with shield and sword made in Maya), some simple animations...
View ArticleMake a boolean positive and then negative with same button
Hey all So I've looked a bit and haven't really found an answer, so here goes. I have a code ( in JS but help in C# works also) that starts an animation when the space key is pressed and I have that...
View ArticleOnTriggerEnter question
So if I have a gameobject with multiple colliders, and they are all triggers, how can I specify so that a different effect happens when a different trigger is activated? For example the outer collider...
View Articlecode refernce on specific instance
So I have some code (lets say codeA) referencing a static variable (var) in a separate code (codeB). CodeB is applied to multiple instances. CodeA changes var and then a function in codeB is started....
View ArticleStop deformation in animations(Solved)
So I am doing a simple character based game for school. I don't have a lot of experience but I have my model ( a simple knight like character with shield and sword made in Maya), some simple animations...
View ArticleMake a boolean positive and then negative with same button
Hey all So I've looked a bit and haven't really found an answer, so here goes. I have a code ( in JS but help in C# works also) that starts an animation when the space key is pressed and I have that...
View ArticleOnTriggerEnter question
So if I have a gameobject with multiple colliders, and they are all triggers, how can I specify so that a different effect happens when a different trigger is activated? For example the outer collider...
View Articlecode refernce on specific instance
So I have some code (lets say codeA) referencing a static variable (var) in a separate code (codeB). CodeB is applied to multiple instances. CodeA changes var and then a function in codeB is started....
View Article